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Examples

Many people who arn't experts with Game Maker sometimes need to see codes in action and to see how it's all setup in order to better understand Game Maker. This is where you can get many examples I've found to be the best of the best.



Some other sites for examples:
64digits.com (~700) <--RECOMMENDED
Game Maker Community (~460) <--RECOMMENDED
Simon Donkers (~27)
rswebb (~16)
IsmAvatar's site (~14)
Sam's game studios (~7)
quimp (~4)




-------------------------------Total Examples (1) -------------------------------
icon Name: The Basics
Version: 1
Size: 35.58kb
Download: .gm6

This is an example of some really basic codes. It covers move-tword-mouse movement, enemy follow-if-player-is-close movement, shooting/creation of bullets, and drawing the bullet amount on screen.

icon Name: Grid-Snap Movement
Version: 1
Size: 10.35kb
Download: .gm6

This is from my pokemon game. It shows you how to create perfect grid-snapped movement for the player. It features a touch of lag time so you can press an arrow key to look in a direction without actually taking a step. Please don't steal my custom character though.

icon Name: Overhead view
Version: 1
Size: 8.78kb
Download: .gm6

This example shows movement for an overhead view game. Also has some simple AI that follows the player and even trys to go around corners a bit if he loses sight of the player. Basic bullets are also done.

icon Name: D&D Inventory
Version: 2
Size: 8.4kb
Download: .gm6

My own personal creation! This is an inventory using draggable objects for the items. No complicated drawing or listing of any kind. You can even make other boxes (inventory slots) that only accept certain kinds of items with a few changes to things. This has transparent backgrounds for the items but you can have solid colors if you think it's easier to pickup or it looks better.

icon Name: Selection screen
Version: 1
Size: 2.3kb
Download: .gm6

This is the very basics for making a selection then having something change accordingly. Best used for character selection. This uses 1 sprite and each character is 1 subimage.

icon Version: 2
Size: 2.41kb
Download: .gm6

Same as the above but this one uses different sprites for the different characters. Slightly more complicated but more likely to help you with your game.




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